Martin's Legacy magic, friendship, hope
Overview
Martin’s Legacy is a pixel-art, point & click puzzle game about Andre Finn's investigation on the bizarre death of his teacher, Martin O'Neill. Players (Andre Finn) follow Martin's will and come to a mysterious place, Luminor, to find answers and experience a series of incredible events. The average playing time of the player is within half an hour.
The first chapter of the game is completed. The key of the game is to solve puzzles, and to use the ability of time backtracking to explore Luminor at two different periods of time. |
CREDITS
Game Design --------------- Jingyi Li Programming (C#) ------- Jingyi Li Jingyi Yuan Xuezheng Shi Visual Arts ------------------- Qingyuan Zhao Script --------------------------- Jingyi Li Music --------------------------- Zhengxi Huang Taishi Ueda Sound Effects -------------- freesound.org TIMELINE Feb. 2018 – May. 2018 TOOLS USED Unity, Aseprite, Photoshop, FL Studio |
Why did we build this game?
I get inspired by the film Fantastic Beasts and Where to Find Them. For me it is very interesting to have a variety of cute and magical creatures in a video game. So I asked around and recruited a team who were willing to join me in this project.
What is the game's main idea?
It tells about the break and recovery of friendship, the salvation of homeland, and the creation of hope. Through interactions, players are experiencing this journey with their own eyes, minds, and hearts. We want nothing more than a relaxing flow in this game.
Check out the walkthrough video from @Cryptic Hybrid on Youtube 😏