A Weird Quest start your journey at a weird world
Overview
A Weird Quest is a pixel-art adventure & horror game. It tells the story of a detective coming to a strange world to save a little girl's soul. Players (the detective) in this game will solve puzzles, unveil secrets, and eventually defeat the Devil which took away the little girl's soul. The average playing time is within half an hour. There are 7 different chapters in the game, each with 1 to 3 levels.
The core gameplay is to explore and to solve puzzles. In the last chapter, an additional boss battle is added. One of the interesting aspects of this game is the achievement system. I have designed 11 achievements, 4 normal achievements and 7 hidden achievements. By unlocking hidden achievements players can access additional content. |
CREDITS
Game Design --------------- Jingyi Li Programming (C#) ------- Jingyi Li Visual Arts ------------------- Jingyi Li Script --------------------------- Jingyi Li Music --------------------------- incompetech.com Sound Effects -------------- freesound.org TIMELINE Oct. 2018 – Nov. 2018 TOOLS USED Unity, Aseprite |
Why did I build this game?
I was inspired by reading H. P. Lovecraft's novel collection during this summer. The story of Call of Cthulhu deeply attracted me. So, I wanted to create a world that is also full of eerie horrors, allowing players to experience a weird and absurd journey.
In addition, I am no longer satisfied with designing simple puzzles involving collecting items. I wanted the players to really think and to analyze before they could find the answer.
Most games on the market today are featured with beautiful color graphics, but I adopted the black and white pixel style which I suppose can create a bleak, dark atmosphere.
In addition, I am no longer satisfied with designing simple puzzles involving collecting items. I wanted the players to really think and to analyze before they could find the answer.
Most games on the market today are featured with beautiful color graphics, but I adopted the black and white pixel style which I suppose can create a bleak, dark atmosphere.
What is the game's main idea?
In this game, the gameplay is simple, the storyline is common, the art style is retro, but to collect the full list of achievements requires logical thinking, trail, and sometimes creativity. I always want to challenge both the players and myself.
Check out the walkthrough video on Youtube 😋